Considering two objects with ovelaping area. Like:
sphere{<-1,0,0>,2 pigment{rgbt 0.8} finish{ior 1.5}}
sphere{<1,0,0>,2 pigment{rgbt 0.8} finish{ior 1.2}}
How does POV-Ray handle this? In the intersection of the spheres there are
two ior values defined. Which one does POV use?
- Micha